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Welcome To Gamer Blox

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Here we give more than others

Sabtu, 30 Juni 2012

Pesedit Euro Patch Update 1.2

  


Spoiler: screens 



Update 1.2 Released!

New Features:
  • Emblems: Added leaf style flags for menus only (thanks to Jenkey for kitsver dll)
  • Faces: New & updated faces (Diamanti, Gomez, Krohn-Dehli, Schweinsteiger, Willems etc)
  • Kits: Updated Spain & Denmark kits + a club kits as bonus (Nürnberg, Barcelona B)
  • Lineups: Updated lineups for all 16 teams
  • Stadiums: Updated Kharkiv & Gdansk stadiums
  • Transfers: Updated some summer transfers
  • Other: Fixed some smaller issues

You need to enable the EURO Add-on before you install this.

This update requires both the default version 1.0 & update 1.1 of PESEdit.com EURO 2012 Add-on.


DOWNLOAD:

http://www.gamefront.com/files/21873...8Update%29.rar

Rockstar Siapkan Judul Game Open-World Baru?



Hampir sebagian besar gamer tentu mengenal siapa itu Rockstar. Developer kawakan satu ini memang sudah melahirkan banyak karya yang luar biasa, dari franchise GTA yang fenomenal hingga game-game berkualitas lainnya seperti Red Dead Redemption dan L.A. Noire. Mereka yang mengikuti perkembangan perusahaan ini dari awal tentu tahu bahwa Rockstar memang memiliki spesialisasi di game open-world yang belum terkalahkan hingga saat ini. Perusahaan ini tampaknya tidak akan berhenti untuk menghasilkan lebih banyak game bergenre di masa depan. Rockstar kabarnya sedang mempersiapkan judul game lain selain GTA V.
Rockstar San Diego, cabang studio yang berhasil memukau dunia lewat kelahiran Red Dead Redemption, kabarnya sedang berada dalam proses untuk menghasilkan sebuah game open-world baru. Informasi ini mengemuka setelah si developer merilis tiga lowongan kerja yang terbuka untuk calon programmer tools, gameplay, dan network yang baru. Rockstar San Diego juga menyebutkan dengan jelas bahwa lowongan ini dibutuhkan untuk sebuah proyek game open world baru. Belum ada keterangan resmi tentang game baru seperti apa yang akan dihadirkan.
Another Red Dead Redemption?
Lowongan ini tentu menjadi semacam konfirmasi resmi bahwa Rockstar San Diego memang sedang terlibat dalam proyek game open-world selanjutnya. Apakah ini akan menjadi kelanjutan dari seri Red Dead Redemption? Ataukah ia akan tampil sebagai seri paling baru? Apapun itu, hasil karya dari Rockstar selalu menjadi bahan yang menarik untuk terus disimak dan ditunggu. Semoga saja kali ini juga tidak jauh berbeda. Can’t wait for it!

Relic Rilis Trailer Perdana Company of Heroes 2




Hampir sebagian besar gamer pecinta game RTS tentu mengenal nama besar Company of Heroes yang lahir dari tangan dingin Relic Entertainment. Berbeda dengan game strategi lainnya yang seringkali berakar pada seberapa efektif Anda membangun pasukan, COH lebih menitikberatkkan pada sebaik dan seefisien apa Anda memanfaatkan setiap unit yang tercipta. Pengalaman epik lewat setting perang dunia keduanya juga akan dihadirkan Relic untuk seri kedua – Company of Heroes 2 yang rencananya akan dirilis tahun depan. Setelah sempat “digoda” dengan berbagai screenshot-screenshot ciamik, COH 2 akhirnya diperkenalkan lewat sebuah trailer perdana.
Jangan berharap untuk menemukan berbagai potongan yang memperlihatkan sisi gameplay di trailer perdana ini. Trailer 2,5 menit yang dirilis oleh Relic ini lebih banyak menyajikan fakta sejarah untuk membantu gamer mempelajari signifikansi peran tentara Russia selama perang dunia kedua. Sebagai fokus utama dalam cerita kali ini, gamer tentu perlu mengetahui alasan dan dasar perang yang membuat Russia terlibat dalam pertempuran skala besar ini. Seperti yang sudah ditampilkan sebelumnya, trailer ini juga memperlihatkan terrain pertempuran yang bersalju sebagai setting utama. Selain trailer, Relic juga menambahkan dua screenshot terbaru yang memperlihatkan unit perang Russia secara lebih men-detail.


Company of Heroes 2 juga berhasil mendapatkan penghargaan dari beberapa kritikus game sebagai game strategi terbaik di ajang E3 2012 kemarin. Dengan kualitas yang diperlihatkan oleh seri pertamanya, Company of Heroes 2 tentu akan menjadi salah satu game RTS yang paling diantisipasi tahun depan, setidaknya bagi kami pribadi. We will fight for Mother Russia!

NeverSoft Ikut Tangani Franchise Call of Duty?




Jika kita membicarakan salah satu franchise game shooter tersukses dalam satu dekade terakhir, maka menjatuhkan pilihan pada nama Call of Duty dari Activision tentu saja cukup beralasan. Semenjak menghadirkan seri fenomenal Call of Duty 4: Modern Warfare  beberapa tahun yang lalu, Activision secara konsisten mencatatkan franchise ini di jajaran game dengan penjualan tertinggi, bahkan di tahun 2011 yang lalu. Kerjasama Activision dengan tiga tim developer utama: Infinity Ward, Treyarch, dan Sledgehammer Games memang harus diakui berhasil menghasilkan seri-seri COD dengan kualitas yang pantas untuk diacungi  jempol. Apakah COD menunjukkan tanda-tanda berhenti? Justru sebaliknya, Activision dikabarkan akan menjalin kerjsama dengan studio lain untuk terus mengembangkan franchise ini.
Masih ingatkah Anda dengan nama NeverSoft? Developer yang sempat terkemuka di masa kejayaan Playstation 1 dulu ini tetap eksis di industri game berkat franchise Tony Hawk yang tetap melegenda bahkan hingga saat ini. Tanpa kabar angina apapun, Neversoft memberikan pengumuman resmi lewat situs resmi, bahwa mereka kini terlibat dalam pengembangan franchise Call of Duty milik Activision. Sayangnya, Neversoft tidak memberikan keterangan lebih lanjut apakah kerjasama ini hanya dalam bentuk dukungan tenaga belaka untuk tiga developer lain yang sudah eksis atau memang dipercaya untuk menciptakan seri baru dari COD secara keseluruhan. Activision sendiri belum memberikan keterangan apapun.
Call of Tony Hawk? Tony Hawk of Duty?
Dengan lima studio (Sledgehammer, Infinity Ward, Treyach, Raven Software, dan Neversoft) yang kini bernaung di bawah Activision dan saling bekerja sama untuk mengembangkan seri COD, para gamer tentu memberikan ekspektasi yang semakin tinggi untuk seri-seri terbaru franchise di masa depan. Semoga saja kemunculan NeverSoft ini  mampu membantu Activision menemukan sesuatu yang “unik” dan “baru” untuk seri COD, daripada sekedar mengeksploitasi sisi plot yang mungkin saja akan mencapai titik kebosanan suatu saat nanti.

Cars 2: The Video Game Review


The Good

  • Good-sized and varied career mode  
  • Great track designs with plenty of shortcuts  
  • Four-player split-screen supported in all modes  
  • Over 30 playable Cars characters.

The Bad

  • No online play  
  • Voice samples become grating after a while.
Regardless of whether you enjoyed, endured, or avoided seeing Disney Pixar's Cars 2, the racing game of the same name is a fun drive. It's also an unusual one. This is a racer in which every vehicle is equipped with a jump button, using the reverse gear is a legitimate race strategy, and thoroughbred racecars rocking machine guns compete alongside mine-dropping camper vans. Despite its disappointing lack of online play, Cars 2 is also a game that's best enjoyed with up to three friends. There are better racing games available, but none quite like this one.

Fillmore isn't built for speed, but he can compete with racecars no problem.
Like you, those friends should have no problem picking up Cars 2's controls; they're unconventional, but they're also uncomplicated and nicely explained in a series of brief tutorials that precede the career mode. Using a button to manually trigger your powerslides might feel unwieldy at first, but it works well enough that you're unlikely to switch to the automatic option. Similarly, using the right stick to instantly perform a 180 spin while simultaneously slamming your ride into reverse might take some getting used to, but it's a great system that makes dealing with pursuers especially satisfying. Vehicle handling is floaty to the point that none of the 30-plus playable characters ever feel like they're connecting with the track, but even this initially off-putting flaw is easy to overlook because, when all's said and done, it doesn't make the game any less fun.
Starting up Cars 2 for the first time, you might be disappointed to find that none of the game's multiplayer options are available from the outset. You have to unlock them by progressing in the C.H.R.O.M.E. Missions career mode, which spans some 40-plus events. All's not lost if you've got friends on your couch that want to get in on the action, though, because all of those career mode events can be enjoyed by up to four players simultaneously. Not all of the five event types that show up in career mode lend themselves to multiplayer, but having friends along for the ride is rarely detrimental to the experience.
Even regular race events in Cars 2 aren't as straightforward as you might expect. All of the cars are equipped with a turbo, but to acquire boost, you have to powerslide around corners or perform tricks. Powersliding is effortless because you're afforded a great deal of control while sliding; with practice, you might find that you're able to hold a single powerslide around multiple corners and even along straightaways. Powersliding is one of the easiest ways to accumulate boost, but it's also one of the slowest; the more adventurous and varied your driving is, the quicker your boost meter fills up. Driving in reverse is a pretty easy way to get boost as well, though losing your concentration for even a moment and forgetting that your steering controls are reversed can be costly. The biggest boost payoffs come when you perform flips and spins in midair by flicking the right analog stick after a jump and when you successfully navigate the slaloms located on every track while driving on two wheels. The right stick can also be used to deliberately hop sideways into other cars, though this tactic is best employed against opponents that are smaller than you.

Size matters far less in battle races because you have access to the same impressive arsenal of weapons playing as a speedy lightweight like Guido that you do as a slow heavyweight like Mater. If you've ever played a Mario Kart game or any of the countless racers inspired by that series, few of the weapons will come as any surprise. You can pick up machine guns, missiles, mines, oil drops, homing missiles (which are actually RC skateboards loaded with explosives), and orbital lasers, which, depending on the mode you're playing, can either home in on the race leader or cause straight lines of destruction in their path. Sticking your car in reverse to turn missiles and machine guns on pursuers is especially fun, and if you're not worried about seeing where you're driving you can look back at your target to improve your chances of hitting them. Cars 2 doesn't always do a great job of giving you weapons that are appropriate for your race position when you collect a random pick-up (rear-facing weapons for the leader, most powerful weapons for the racer in last place, for example), but many of the pick-ups clearly display which item you're going to get, so it's up to you to grab the ones that are most useful. There are no icons on the screen to let you know which weapon you have equipped, but you don't need them because the weapons appear mounted on your ride and are easy to recognize.

F.E.A.R. 3 Review

The Good

  • Core shooting action is satisfying  
  • Complementary powers make co-op a blast  
  • F***ing Run is an unusual and exciting multiplayer mode.

The Bad

  • Unimpressive visuals  
  • Story lacks scares or surprises.
Nothing is more terrifying than the unknown. Unfortunately, F.E.A.R. 3 doesn't seem to grasp this, and it lays bare all the mysteries of this series of paranormal shooters, moving the story forward but stripping away its power to get inside your head and keep you up at night. But while F.E.A.R. 3 may disappoint as a horror game, it satisfies as a shooter. The campaign is good fun in single-player and especially enjoyable when played cooperatively with a friend. And the game's multiplayer modes present some thrills for those willing to work with others to survive.

When Point Man sees a helicopter he wants, he takes it.
F.E.A.R. 3 follows hot on the heels of F.E.A.R. 2's startling conclusion, but returns us to the protagonist of the original F.E.A.R., the genetically designed supersoldier known as Point Man. The events at the end of F.E.A.R. 2 have triggered a paranormal catastrophe of biblical proportions in the city of Fairport, and Point Man is eager to make his way there and help out a former squadmate caught up in the chaos. Point Man's not alone, though. His homicidal brother, Paxton Fettel, is along for the ride. Point Man may have put a bullet in his brother's brain in F.E.A.R., but Fettel isn't about to let a little thing like being dead keep him down. The brothers form an uneasy alliance, but despite the tension between them, the story progresses predictably. There's a pleasant sense of closure that goes with seeing the brothers confront the painful reality of their shared past, but there aren't any surprises or scares that will stay with you once the story has run its course. The visuals also won't work their way into your subconscious. F.E.A.R. 3's graphics are plain and lag behind current standards. As a result, the creepy living rooms, city streets, and food courts you fight your way through aren't quite as creepy as they should be; the environments lack the convincing level of detail to fully pull you in. The sounds are more effective; the loud blasts of gunfire heighten the intensity of firefights, and the ethereal wails that accompany ghostly visions may unsettle you a bit, even if the sight of them doesn't.
Point Man and Paxton Fettel are both playable, but when tackling the campaign alone, you must first play each stage as Point Man to unlock the option to play it as Fettel. Regardless of which character you're playing as, F.E.A.R. 3 is, at its core, a corridor shooter that shuttles you from one small area to another and sees you constantly beset by groups of enemies. Although the core action doesn't evolve much over the course of the game, the firefights remain exciting. The assortment of pistols, shotguns, assault rifles, and other weapons you can employ feel powerful, and the smooth controls make aiming and shooting a pleasure. And your melee attacks, which include a sliding kick that can send enemies flying like rag dolls, make it fun to sometimes forgo the use of guns and charge your enemies.
Most of your time is spent fighting soldiers in the private army of the evil Armacham corporation, and these enemies keep you on your toes by flanking your position, though they also occasionally do dumb things like get stuck while coming down stairs. All of the areas in which shoot-outs take place provide ample opportunities for cover, but a lot of cover is destructible, and it's a thrill to frantically dash from one position to another as your cover is blown to smithereens. F.E.A.R. 3 prevents the shoot-outs from growing tiresome by providing atmospheric periods between firefights. For instance, a few quiet minutes spent making your way through a defiled superstore build up the tension before the bullets start flying. And although Point Man and Paxton are figurative killing machines, the occasional opportunity to take control of a literal killing machine and make things very unpleasant for your adversaries is a lot of fun. At a few points during the campaign, you can commandeer two types of armored power suits. These powerful, lumbering contraptions make the assaults of Armacham soldiers laughable, and shooting helicopters out of the sky from inside one of these machines is a delicious taste of destructive power.

As Point Man, you have an edge in battle courtesy of your unnaturally fast reflexes. These let you trigger slow motion for brief periods, making it much easier to line up that perfect headshot or deal with an overwhelming number of assailants. There's nothing novel about the ability to go into slow motion in shooters anymore, but it's still cool to see the air vibrate in the wake of a speeding bullet that whizzes past your head or to watch as what's left of an enemy explodes in a bloody mess. Paxton lacks his brother's heightened reflexes but makes up for it with other talents. As a specter, he can't pick up guns (though he's still vulnerable to bullets), but he can suspend enemies helplessly in the air and fire deadly blasts of energy from his hand. He can also take possession of soldiers even from significant distances, and it's liberating to zap into the body of an enemy from across the room. A meter drains while you inhabit a body, and if it runs out, you're returned to spectral form. But enemies you kill leave behind psychic energy that you can use to refill your meter and prolong your possession time, encouraging you to take risks and not hide behind cover for too long.

Lollipop Chainsaw (First Print w/Premium Edition) Review

The Good

  • Some funny jokes and references  
  • Frequent gameplay excursions mix up the pace  
  • Fun boss battles.

The Bad

  • Too often crude without being clever  
  • Control and camera quirks  
  • Combat lacks depth and finesse.
Juliet isn't having the best birthday. Sure, she's a chirpy, fresh-faced, popular 18-year-old cheerleader with a perfect body and a loving family, but her handsomely chiseled boyfriend has turned into a zombie, and things just aren't looking up. But Juliet's nothing if not resourceful, so she does what any right-thinking teenager would: she cuts off his head with a chainsaw, performs a bit of black magic, and ties his still-sentient head around her waist.

At this rate, Juliet will never be teacher's pet.
Clearly, you aren't supposed to take Lollipop Chainsaw seriously. You play as the sucker-loving Juliet, who, like the rest of her family, happens to be a zombie hunter. As luck would have it, her hometown is having a bit of trouble with the undead, and it's up to her and her chainsaw to slice and dice her way through her high school, across a baseball field, and through other mundane locales rendered all askew by vibrant neon-colored graphics and a general disregard for social propriety.
Just how improper is Lollipop Chainsaw? The opening cutscene features a just-18 Juliet welcoming you to her bedroom while the camera lovingly caresses her bare torso. She complains that she's getting fat from sucking on too many lollipops, though she has a physique women of any age would envy. Later, a high school classmate, saved from a zombie attack, happily calls out that he'll pleasure himself to thoughts of Juliet that night; elsewhere, a zombie-fied football player growls that he'll--well--let's just say the activity involves Juliet's noggin lodged somewhere you don't expect a noggin to comfortably fit.
Meanwhile, the screen explodes with pink hearts, yellow stars, and a million other bedazzlements, amping up the "cheerleader" theme just as Lollipop Chainsaw amps up its "sexual imagery" theme. Cheery pop tunes like Toni Basil's "Mickey" and "You Spin Me Round (Like a Record)" from Dead or Alive brighten the tone, too. With such touches, the game makes a clear attempt to take the pure pandering of Onechanbara (another game about scantily clad zombie killers) and twist it into something cheeky rather than downright crude. The first hour, however, takes these themes to the limits without doing much to outright parody them, which can be mightily uncomfortable. Eye-opening remarks about Juliet's breasts and anorexia references have shock value, but many of these early "jokes" are hardly clever.

Lollipop Chainsaw remains tasteless from beginning to end, but eventually, "funny" joins "dirty," and the game dredges up some real wit. When Juliet's rock-and-roll dad enters the picture, he and bodyless boyfriend Nick exchange some playful banter; their dialogue might involve a certain use of Nick's tongue, but it has the familiar touch of a protective father grilling his daughter's beau. It's the clash of the absurd and the authentic that makes this silly scene so funny. Exchanges between Nick and Juliet about his head-only state also tend to be hysterical, because they contrast Nick's mournful attitude about the loss of his body with Juliet's perpetual optimism. Even if the sexual drivel makes you feel uncomfortable, pop culture references ("I got that Katy Perry song stuck in my head. What a terrible way to die!") and surreal exclamations ("It is fun! It almost helps me forget that all my friends are dead!") can get you giggling.