I love sniping in games. It can be a lot of crawling around in dirt
and peering through foliage that was never meant to be viewed up close,
but the payoff is worth the effort. It feels great to watch a bullet
perfectly arc into a target, and intuiting that path taps into bits of
instinctual spatial intelligence which always surprises me. Basing an
entire FPS campaign around that feeling, however, is tough.
The first Sniper: Ghost Warrior...