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Kamis, 23 April 2015

ScreamRide review


Pros

  • Three different and interesting elements
  • Some decent thrills in the Screamrider mode
  • Challenging Demolition Expert levels
  • Superb coaster construction tools

Cons

  • Lacks personality
  • Lifeless environments aren’t much fun to destroy
Review Price £29.99
ScreamRide
Available on Xbox 360, Xbox One (reviewed)
As someone who loves rollercoasters, thrill rides, futuristic racers and simulated mass destruction, I’m pretty close to ScreamRide’s ideal audience, yet I find it a hard game to love. There are good ideas here and they’re often well executed, but as an experience it’s never quite as thrilling as the rides and games that have inspired it.
The premise is part Rollercoaster Tycoon, part Wipeout, part Portal, where a near-future corporation experiments with cutting-edge coasters and thrill rides using adrenaline junkie volunteers. Riding kamikaze rollercoasters or smashing up the scenery in futuristic demolition capsules, these testers seem ready for any kind of danger, and it’s up to you as a pilot, engineer or demolitions expert to give them exactly what they want.
Screamride
In practice, this means taking part in three different series of activities, spread across six different locations. In the ScreamRider portion you take the controls of a rollercoaster cart as it speeds along the track, leaning into corners, gathering boost from the blue marked sections and using it to speed past obstacles at a mighty pace. In the Engineer portion, you build or fix incomplete coasters according to certain parameters, making sure they don’t throw (too many) riders out of the car, and that they’re thrilling as possible. In the Demolition Expert portion, you launch a variety of rollercoaster carts and capsules (called ‘cabins’) at groups of buildings, doing your best to bring them down in style.
All three elements have their merits. ScreamRider starts easy with leaning into corners, tapping X at the optimal moment to gather boost then using that boost to maintain speeds, but it’s not long before it introduces jumps, blocks on the track, collapsing track sections and sections with only one rail. Though it’s presented in first-person 3D, there’s a hint of the Trials games in the way you learn to approach it, as you maximise your boost, lean, accelerate or break your way out of danger, and boost your way through demanding sections. At its best, it’s almost as exciting as it sounds.
Screamride
Demolition Expert, meanwhile, has a mass of Angry Birds appeal. Again, the game introduces new cabins or carts with each location, giving you something new to get your teeth into, and it steadily develops into a kind of strategic puzzle game, where you work out which cabins or carts could best be employed against which structures, then do your best to execute your plans. Even the most basic cabins come with aftertouch, but once Demolition Expert throws in gliding coaster carts, exploding cabins, bouncing cabins and cabins that skim, Dambusters-style, across open water, you’ll have some pretty tricky challenges on your hands.
Engineer mode is the slowest of the bunch, but that doesn’t mean it isn’t engaging. The development team at Frontier has form in the coaster construction genre, having masterminded Rollercoaster Tycoon 3 and the Thrillville series, and that’s reflected in what are probably the best fully 3D track construction tools we’ve ever seen. They’re smart, flexible and intuitive, with a fantastic auto-complete option that takes some of the work out of connecting the bits together, and it couldn’t really be much easier to add graceful banked curves, loops, inline twists, hammerheads and cobra rolls to your track. You can test your track at any time, and helpful indicators then appear to show you where your track is too intense, where it’s stalling, and where you’re flinging the poor riders out of the car and into the scenery.
ScreamRide 7
Unfortunately, no one element feels quite as fun or polished as it could be. ScreamRider mode has a handful of tracks that were probably more fun to build than they are to actually play, with pernickety sequences of bends and obstacles that interrupt the flow of the course. Come off the track, and you’re treated to a shot of your riders and carts flying into the scenery and smashing towering structures into little blocks, but this seems more pointless and annoying the more you play. Before long, you’ll be skipping them every time.
Demolition Expert fares a little better, but the environments just aren’t that rewarding to destroy. The best destruction games – Burnout’s Crash mode or Saints Row’s Insurance Fraud mode, for example – work because there’s a level of slightly sick, slapstick humour involved. Demolition Expert doesn’t have anything you can take any childish glee in bringing down, just a bunch of anonymous structures.
Screamride
Even Engineering can be oddly frustrating, as you spend more time working around the restrictions of the setting or the track length instead of building the biggest, most badass rollercoaster you can. You soon learn to curse the invisible barriers that crop up when you try to route your coaster track past a building and reconnect it with a section around the corner. Sure, it’s part of the challenge, but it’s not a particularly fun part.
Most of all, ScreamRide suffers from a lack of fun in the presentation. It tries its best with its GLaDOS-style AI instructors and the way its riders goof-off or get tossed around, but it rarely raises a smirk in the way that a catastrophe or a vomiting outbreak in Rollercoaster Tycoon might have done. Nor does it help that, while the destructible scenery usually seems well simulated, with real-world physics all in place, the blocks that structures and tracks collapse into aren’t that convincing. The damage model also seems strangely inconsistent. Sometimes buildings tumble at the slightest impact. At other times, they stay standing even though substantial wreckage has occurred.
ScreamRide 5
And, at times, ScreamRide seems hell-bent on annoying you. If the repeated riders messing around animations don’t start to grate, the awful pounding dance soundtrack definitely will.
All of this leaves a decent enough game, but one where the fun dial seems stuck on seven when it ought to be turned up to ten. It’s biggest, brightest hope is that a community sees past its flaws and embraces its Sandbox mode, where you can build your own destruction levels or crazy coasters and share them online. There’s potential for greatness here, thanks to a wealth of options, some excellent tools and signs of a deep knowledge of real-world rollercoaster elements, but also potential for confusion. It’s too awkward, for example, to set up a launcher, cabins and buildings to destroy, to the extent that we gave up on building demolition levels and focused on making new coasters.
Verdict
There’s a lot to like about ScreamRide, but not much of it is good enough to love. With three discrete elements, each of which could have been a download game in its own right, it’s reasonably good value, but no one element is quite as brilliant as it could have been, and the environments aren’t engaging enough to make the mindless destruction that much fun. There’s potential in the creative tools and community features, but this isn’t the most thrilling of thrill rides.

Read more at http://www.trustedreviews.com/screamride-review#pZeSkfitrVV3mcSo.99

Battlefield: Hardline review


Pros

  • Exciting single-player campaign
  • Interesting stealth and arrest mechanics
  • Brilliant use of destructible scenery
  • Gripping multiplayer modes - especially Hotwire

Cons

  • Not all multiplayer modes play to Battlefield's strengths
  • Stealth and arrest mechanics can seem ludicrous
Review Price £45.99
Available on PC, Xbox One, PS4, Xbox 360, PS3 (Xbox One and PS4 reviewed)
Suspension of disbelief plays a crucial part in any action movie. Engage the audience emotionally or keep them in suspense, and they’ll take on all kinds of stuff and nonsense as long as the magic holds. We’ll happily believe that a Schwarzenegger or Stallone can take on an army single-handed, or that Bruce Willis can bungie-jump off an exploding rooftop with a firehose wrapped around his waist. It might not be realistic, convincing or plausible, but we’ll buy into it provided we’re having a good time.
Suspension of disbelief also has a big part to play in Battlefield: Hardline’s single-player campaign. This is a game with almost laughable stealth mechanics, where enemies will ignore you in broad daylight provided you avoid their pitifully myopic cone of sight. It’s a game where your cop hero will train a gun on two criminals, and both will cheerful acquiesce to being handcuffed, and even go to sleep once restrained rather than shout to alert their comrades. Even better, the second guy will even wait calmly with arms raised while you’re busy cuffing the first, and not attempt to go for their gun or raise the alarm. If this stuff sends you around the bend, Hardline could drive you potty.
Battlefield: Hardline
Us? We can live with it, for the simple reason that Hardline succeeds where we didn’t expect it to. Visceral Games has combined the technology and core mechanics of Battlefield with the kind of scenarios you might see in a big cop action movie and created something that’s more than just Battlefield in a different uniform, but a surprisingly fresh twist on the all-action FPS.
Visceral has talked a lot about the influences on Battlefield: Hardline’s story, but it’s still closer to Michael Bay and Bad Boys 2 than Michael Mann and Miami Vice or Heat. The script has more in common with Lethal Weapon or The Last Boy Scout than it does The Wire.
Hardline follows a hard-working, honest young cop as he helps tackle a drug ring, falls afoul of police corruption then tries to set the world to rights. It’s a plot that seems determined to pack in every imaginable cop movie cliché, but wins you over thanks to entertaining dialogue, a little personality and a desire to put you in the thick of some amazing action scenes.
See also: PS4 vs Xbox One
Battlefield: Hardline
Some of the pillars of previous Battlefield games return: this is still primarily a first-person shooter where you’re propelled along from one objective to the next. Much is made of the series’ signature destructible scenery, which sees solid-looking stud walls torn apart by shotgun blasts, and a rusty trailer offer little protection when you’re under assault from buggies with mounted heavy machine guns. Yet Hardline does bring something new to the table, by emphasising stealth and infiltration over all-out warfare and by focusing on non-lethal takedowns as well as headshots. This is a game where arrests count for more than corpses.
Play on Veteran difficulty level, and the run-and-gun approach soon shows its limitations. Instead of taking cover and blasting, you learn to pick your way through each scenario, sometimes sneaking up and taking down each enemy in turn, sometimes arresting them with badge and gun. Playing this way means ranking up faster and unlocking new weapons, customisations and gadgets you can use within the campaign, while the same goes for using your handy scanner to find crucial bits of evidence. You’ll still find sequences where you’ll be forced to fight your way through waves of attackers in a more standard Battlefield style, but these tend to be lobbed in as climactic set-pieces – and even here there are rewards for playing smart. In short, Hardline actually makes something of its whole cops and robbers premise, even if it can’t resist the occasional shoot-out.
See also: Best Games 2015
Battlefield: Hardline
What’s more, Hardline isn’t afraid to mess further with the formula, mixing the pace up with crazy tank vs helicopter scenes out in the desert, a car chase through industrial zones or a frantic escape through a ramshackle town and down a mountain, hiding from searchlights and patrols. A lot of action games claim to be thrillers, but Hardline can be thrilling even when it’s not pushing the body count skywards. Sure, the stealth is suspect and you can’t hide the bodies, but who cares when it so regularly puts your bum on the edge of your seat?
Most surprisingly, Hardline isn’t as restrictive or heavily scripted as you might expect. While there’s plenty of the classic Call of Duty ‘follow this guy and do what they say’ kind of stuff, some episodes are happy to give you an objective and a wide area full of possible routes and bad guys, and leave you to make your own way through. New gadgets, including a grappling gun and a mobile zip line, play their part, giving you ways to find a way in from the rooftops or over the wall. It doesn’t always work, with suspiciously brilliant sharpshooters, alarms and minimal checkpointing spoiling the fun, but it’s great to play a mainstream FPS that actually trusts you with some agency. There’s even one chapter that feels like a Battlefield take on the original Far Cry.
Battlefield Hardline
For every thing that causes a frown, there’s something else that turns it upside down. Maybe the CPU-controlled allies you’re saddled with are bigger on banter than blasting accurately or staying out of your way, but we love the way you can change load-outs before respawning, so that you can better equip yourself for the current peril. Perhaps the onslaught survival sequences are horribly tough, but they force you to think more carefully about what materials you hide behind, and work out strategies for isolating and eliminating foes. Your hero might seem vulnerable, but by making him so Hardline achieves a feeling of tension that’s too often missing from your standard shooter. And did we mention how all that exploding plaster, shattered glass and torn studwork looks really cool?
The destructible scenery is better than ever, but we’re not always in awe of the campaign’s visuals. Some of the architecture is generic or boxy, and realistic vegetation doesn’t seem to be a strength. Some of the textures are surprisingly low-resolution, particularly in multiplayer on the Xbox One. Character models, skin and shiny surfaces look fantastic, though, and Hardline has probably the best leather jacket textures of any current video game. If nothing has the jaw-dropping spectacle of Battlefield 4’s collapsing aircraft carriers, Hardline has the look and lighting of a modern action thriller down. The soundtrack deserves just as many plaudits, both for a great score where every track seems to fit the action personally, and for some of the most hard-hitting, ear-whacking gunshot effects in town.

This is the best Battlefield single-player campaign since Bad Company 2. The good news is that it’s joined by an equally impressive set of cops vs criminals multiplayer modes. Now, not all are that brilliant, and of the five new game modes, most are new in the sense of ‘new to Battlefield’ rather than in the sense of ‘new in general.’ Rescue, for a start, is basically Counter-Strike, even if only one hostage needs to be saved for the cops to win. Crosshair, meanwhile, is your standard target/VIP mode, where the cops escort a snitch to the extraction point while the criminals do their best to take him out.
Heist promises to be an objective-based mode, but soon turns into a sort of asynchronous Capture the Flag, where one team has to grab a bag from a vault and take it to the extraction point while the other team try to stop them. Even Blood Money is really just a variant on the Bagman/Cash-collecting mode that dates back to 1999’s Kingpin: Life of Crime. Beneath the most meagre of narrative veneers, it’s still just two teams fighting over one big pile of money, with each player doing their best to grab some loot and take it back to base without another player killing them and stealing it.

Sometimes Hardline doesn’t play to Battlefield’s strengths. For close-quarters combat on small maps it doesn’t feel particularly distinctive, no matter what mode you’re playing, while the maps can seem a little dull. But once you tackle Heist, Blood Money and Conquest modes on larger maps – and preferably maps with vehicles – the action suddenly takes off.
Blood Money is a bit smarter than previous takes, for example, because the teams can attack each other’s vaults. Suddenly, daring motorbike raids on the opposition’s vault becomes a viable approach, not to mention taking a van in with several players onboard, loading up quickly, than heading for home at speed. At its best, Hardline stops feeling like Call of Duty dressed up as Miami Vice or Heat, and more like a brilliant, cinematic action caper.
See also: PS4 vs PS3
Battlefield Hardline
And that goes double for Hotwire mode. This is Battlefield’s conquest mode on wheels, where key vehicles turn into control points you can conquer by taking them and driving them fast. The more time you spend in the vehicle, the more points you score and the faster the opposition’s respawn tickets bleed away, and with more participants than control point vehicles to contest, plus a range of cars, trucks, bikes and copters available to both teams, Hotwire can get seriously insane.
Large maps with undulating landscapes see the bikes, trucks and cars bouncing all over the bumps, with grenade-launcher duels and hot pursuits the order of the day. The city maps see huge pile-ups at the junctions and explosions bringing structures down around your ears. Hotwire is the mode where you’ll find yourself trying to snipe from the back of a speeding dirt bike, or taking a tanker out with a grenade launcher while leaning out of a car’s open window. Even Hardline’s weakest modes are entertaining, but Hotwired leaves you grinning from ear to ear.
Battlefield: Hardline
If you’re concerned that the move to cops and crims might see a reduction in depth, don’t be. Hardline’s four classes – Operator, Engineers, Enforce and Specialist – cover a range of roles and class-specific capabilities, and with loads of unlocks and weapon upgrades available, there’s no shortage of scope for detailed customisation. Similarly, the maps won’t yield up all their secrets overnight, with vantage points to discover, interactive elements to mess around with and some great rooftops and towers where you can put the grapple gun and zipwire to good use.
So far, it appears that Visceral, EA and DICE have learnt from the horrors of the Battlefield 4 launch. Playing on Xbox One with the EA Access Trial, we’ve had a couple of times when we’ve struggled to connect, but once hooked up to the server we haven’t had any problems. We’ll return and update this review after launch, however, to reflect how Hardline is handling the workload of the full release.
Verdict
Battlefield: Hardline can be ridiculous, with stealth and arrest mechanics that stretch the very limits of credulity. All the same, the single-player campaign works brilliantly as the video game version of a big, dumb action thriller. Cracking set-piece firefights are mixed with stealth, escape and exploration, and there’s scope to play some sequences your way, not just follow the objective marker. Multiplayer, meanwhile, is fiercely enjoyable, and in Hotwired boasts one of Battlefield’s finest hours. Look past Hardline’s minor faults, and you’ll find the best all-round Battlefield since the great Bad Company 2.

Read more at http://www.trustedreviews.com/battlefield-hardline-review#TdjsfxLICFaPjL1t.99

Dirty Bomb

Dirty Bomb release date: TBC
Splash Damage is a team with some great games behind it, from its much-loved Enemy Territory series to the work it did with Batman Arkham: Origins. It’s a shame then, that some time back in 2011 the team hit a large bump in the road when it released Brink, which for all intents and purposes was a complete lemon.
It was exploding with new ideas that the shooter genre really could have used to create something spectacular but try as it might, it just wasn't a fun experience and ended up in the bargain bin of CEX quicker than the last Iron Man or Narnia games.
Fast forward to today and Splash Damage has been squirreled away, working hard on its next team based shooter that, while still trying to utilise some of the great ideas that failed to start in Brink, has gone entirely back to its roots. The team is doing what it does best, with a slight twist.
Enter, Dirty Bomb.
Dirty Bomb 1
After spending an afternoon with Splash Damage’s new venture, I can tell you it’s onto a winner. It’s fast, it’s frantic and it’s definitely challenging. If Brink threw everything you knew about the genre into a recycle bin, then Dirty Bomb claws it all back but not before rearranging the furniture.
Dirty Bomb is a simple enough premise. Set in a near-future London that has been evacuated and somewhat devastated after a currently unknown disaster, the capital has now become a battle ground for mercenaries and private military groups. Lucky for us that translates into a 5v5 game of death.
See also: Best Games 2015
Dirty Bomb 1
Now, I’m a sucker for any game that’s set in my home city so it’s no surprise I was filled with joy when my eyes were allowed to feast on the games surroundings, but that’s mostly thanks to the art style that’s pleasantly colourful and vibrant, brimming with chunky and entertaining characters. Balancing along that fine line of outlandish cartoon imagery and realism, everything really pops.
There’s an emphasis on choosing the right mercenary for the right job, taking a leaf from the Team Fortress bible as each offers their own unique fighting style along with class, personality, race and back story. I’d be exaggerating if I said Splash Damage had made a group of characters as memorable as Valves seminal shooter but in all honesty, they're not far off. From Nader, with her grenade launching special, to Phoenix, a battle medic who can revive at speed and even auto-revive himself to tip the tide of battle.
See also: PS4 vs Xbox One
Dirty Bomb 2
Once you’re dropped into battle, you’ll quickly understand just how slick Dirty Bomb is. Every one of the mercenaries available is nimble on their toes, even Rhino – a heavy machine-gunner, toting a Gatling-Gun that would make Rambo himself hit the deck and throw a tantrum out of jealousy.
The combat isn't as over the top and bombastic as say, Battlefield but it’s quick, to the point and keeps you itching to revive and come back for more.
Weapons sound beefy and have a satisfying kick to them, while grenades deliver a gratifying explosion of fire and dirt as the screen informs you just how many of your enemy team have been dismembered. A rather nice touch when cooking your grenades is seeing your mercenary throw out his hand and count up to three, letting you choose how well done you like your grenades cooked before serving.
Dirty Bomb 3
While each map is entirely suitable for a tight death match, they're in fact so much more. Brimming with a series of objectives, these can be played out in a round by round basis, switching from attack to defend or in a much more refreshing and enjoyable take on the system with ‘Stopwatch’. This is a mode that sees one team complete said objectives within a certain time, while their opponents try to stop them before the time runs out and wins the game.
Bridge for example, one of the two maps I had the chance to thoroughly explore, saw my team defending an armoured car as our opponents strived to repair it and travel to the next objective. As the battle raged on, one minute you could be way behind, as your enemies roll to victory, then in a split second their vehicle could break down leaving the team to fall apart under pressure, as they struggle to defend and repair their objective. Even as the timer ticked into the last few seconds, it was always entirely possible to steal a last minute win, meaning you always had to be on your a game, even if you thought it was in the bag.
First Impressions
While Dirty Bomb is Splash Damage treading familiar ground, it’s doing it with style and taking it seriously, delivering an explosive little package of fast, frantic gameplay.

Read more at http://www.trustedreviews.com/dirty-bomb-review#xecrzf8B8EbAb8wT.99

The Sims 4 Get To Work review




Summary

Pros

  • Scientist and Doctor careers are really strong
  • Lots of customisation options for retail stores
  • Alien world is interesting

Cons

  • Detective career is limited
  • Can become repetitive
  • Career progression can be a bit restrictive
Review Price £29.99
Available on PC and Mac (reviewed)
There’s a lot riding on The Sims 4 Get To Work. The Sims 4 itself had a fairly lukewarm reception at launch and as the first full expansion pack for the game, long-time players will want to get some serious gameplay for their circa £30 investment with Get to Work.
Sims 4 Get to Work allows you to follow your Sims to work for the first time thanks to three brand new playable career paths – Doctor, Detective and Scientist. If you so choose, you can follow your Sim to their place of work (three special new otherwise inaccessible neighbourhood lots) or just let them toddle off on their own if you want to play around with your other Sims.
But of course, the main appeal is to explore these new careers, which all have ten levels and various unique features that will no doubt appeal to long-time Sims fans.
The main appeal of the Doctor career is the ability to deliver your Sim neighbours’ babies. To begin with, you’ll be just a medical assistant, but if you work hard and get your head into some medical journals you’ll quickly get promoted.

Like all the new Get to Work careers, you’ll need to work to fill up your progress bar in the top right corner in order to get the best appraisal at the end of the day. To do this, you have to complete the tasks that pop up underneath it. You can choose which ones you want to carry out, but if you want to get promoted, you’ll need to focus on those challenges.
For the Doctor track they can include diagnosing patients, studying medical journals or taking DNA samples. They tend to get more varied as your pay grade increases, making you want to work a lot harder to progress through the lower ranking job titles.
To begin with, part of your job will just be ferrying patients from the reception desk to the treatment areas. But as you progress you’ll start to work out how to treat your fellow Sims and all their weird and wonderful illnesses. As you rank up, those diagnoses will take more and more work, including getting patients’ heart rates pumping, giving them top-to-toe scans and even making house calls.
Part of the appeal of the Doctor career is discovering the comedic diseases the developers over at Maxis have created – recognising when someone has Llama flu for example.
See also: Best Games 2015

By the time you get to level 6 (which takes a few in-game weeks even if you ace every day on the job) you’ll be a General Practitioner and be able to deliver babies. Full term pregnant female (and male alien-impregnated sims too) will start waddling up to your hospital’s front desk and you’ll need to take them through to the special machine that delivers the screaming infants – Sims style.
You’ll also unlock some unique social interactions as you get higher up the Doctor rank, including the rather cheesy “Check for Fever” flirting technique, but also the ability to predict the sex of unborn children.
If we can say one thing about the Doctor track is that it probably the most jovial of the three new interactive careers. There’s plenty to keep your day so busy that we ended up working an extra hour most days just to make sure that we were getting the maximum career points – and money too.
But we have to say that the new Scientist career track is definitely our favourite of the three. Inventing, contacting aliens, using the various gadgets and gizmos as well as testing out potions and other potentially dangerous substances means there’s always something for your Scientist Sim to get involved in.

Your inventing days start as soon as you hit level 3 in the Scientist Career with the hilarious Simray – or whatever you decide to call it. A lot of your time will be spent brainstorming or interacting with the Invention Constructor, which is a friendly robot capable of helping you construct all sorts of crazy inventions.
The Simray is probably the most versatile of all the inventions you make, at least at first. Initially you’ll only be able to freeze your co-workers and other Sims outside the office. But, as you progress through the ranks you’ll be able to upgrade it to include mind-control, allowing you to force your friends to do things like clean your house for you. Yes, there’s a slight evilness to the Simray, but you can also upgrade your belongings to a better version with the transform feature too.
Your day-to-day tasks for the Science career will include creating serums that can change your Sim’s emotions, or any willing subject you choose to share your potions with. The Rose Serum, for example, will make your Sim flirty, while the Red Hot Serum will literally make your Sim see red.
See also: PS4 vs Xbox One
Get to Work
But, like the Doctor track, there is a kind of end goal with the Scientist career and that is contacting the aliens. Now, you can get in contact and even get abducted before level 9, but it all gets a little more serious when you unlock the ability to invent the ElectroFlux Wormhole Generator.
This handy little machine lets you visit Sixam, the alien world of The Sims 4. Either that or max out your Rocket Science skill and adding the Wormhole Generator to your rocket.
There’s so much to do in both the Doctor and the Scientist tracks that it’s near impossible to detail all the minutiae here, but suffice to say that you’ll be a busy bee.

We love the fact that being a Scientist, or at least having one in your family is the only way to get to Sixam. If that’s not a huge reason to choose the Scientist track, we don’t know what is.
However, in the Science Lab it can be a little tricky to work out which items you are supposed to interact with. At one point we were asked to work on the rocket for 10 minutes, but at that stage the rocket was in pieces in boxes. There was no indication as to where the rocket was hidden. We also advise that the microscope doesn’t look at all like a microscope. In fact it looks much more like a massive gun, so be prepared for that.
In comparison, the Detective Career track is definitely the most limited of the three interactive jobs. It lacks a real goal to work towards or long-term appeal aside from it being like you’re in an American cop drama.
As much as we adore CSI, the Detective career is just far too repetitive. For the first five or so levels, once you’ve worked out how to get a case, build a crime map and investigate a scene it all gets a little too monotonous. All the crime scenes bear so much resemblance to each other with their gnome theme, broken appliances and sad looking victims you wonder why you bothered.
It does get a little more interesting when you get the ability to unearth hidden clues at a crimescene, but it’s still a very similar process. Our highlight was learning how to interrogate suspects once we’d actually arrested them – working out when to play good cop and when to go in hard.
See also: Best monitors 2015
Get to Work
What we will say is that it benefits you to be thorough with your crime map. Gathering only a few basic details on your suspect will mean you can’t make an arrest properly and arresting the wrong person will seriously impact your performance.
The final strand to the Get to Work is the retail businesses. If you don’t fancy one of the new careers, your Sims can now create their own shop, selling whatever their hearts desire. We started our own little bakery thanks to the new Baking skill tree introduced with Get to Work. With a few days spent reading baking books and experimenting with icing, we soon had the talent that we felt would hold up to selling a cupcake or two.

If you want to buy one of the new Magnolia Promenade custom built lots you’ll need at least 40,000 simoleans. This is no place for a startup, or for those who don’t like to use the many Sims 4 cheats (cheats were actually disabled in our review build so we had to earn money the old-fashioned way).
You can of course free build your own store so that it looks exactly how you want it.
Retail units require you to be very on the ball. If you don’t interact with a customer you’ll lose that potential sale. Do this too many times and you’ll soon be in the red.
We haven’t spent quite as much time on the retail side of Get to Work as we would like, so look out for an update to this review in a few days.
Verdict
Although we feel the Detective path is the weakest point of the new careers, there’s still plenty to do in Get to Work that may justify that £29.99 investment. We love the fact we can follow our Sim to work now and explore the professional side of a life simulator – or as much as The Sims allows anyway. The retail businesses are an interesting addition, but we feel they won’t prove as popular as the career paths.

Read more at http://www.trustedreviews.com/the-sims-4-get-to-work-review#AXBvvGlBfu8HEzjO.99

Forza Horizon 2 Presents Fast & Furious review

Forza Horizon 2 Presents Fast & Furious review

By 

Summary


Pros

  • Reminds you of how good Forza Horizon 2 is
  • Includes the iconic cars from Fast & Furious 7
  • Provides new fodder for obsessive Achievement-hunters

Cons

  • Makes only the most cursory of nods towards Fast & Furious 7
  • Tries to get you to spend £44.99 on what is now a £25 game
  • Very short, with little replay value
  • Smells like a cynical marketing exercise
Review 
Available on Xbox One (reviewed) and Xbox 360
Many of the most heinous crimes in the history of games development have been perpetrated in the name of tie-ups with films. Over the decades, games-of-films have become synonymous with hopelessly rushed development periods and a general lack of any reason to exist other than as box-ticking exercises for film company marketing departments with too much cash to burn. So it’s refreshing, at least, to see Microsoft and Universal trying something different with the clunkily titled Forza Horizon 2 Presents Fast & Furious.
At least it avoids the most obvious movie tie-up trap, since it is based on the thoroughly excellent Forza Horizon 2, rather than being cobbled together from scratch with the backdrop of an impossibly tight deadline. At launch, at least (until April 10), it is a free download, and there’s nothing gamers love more than free things. Since, essentially, it’s an item of downloadable content for Forza Horizon 2but, unusually, is designed to operate even if you don’t own the original game. And it will never cost more than a few quid. And it’s perfectly good fun to play. What, then, could possibly go against it?
Forza Horizon 2 Presents Fast & Furious 3
Well, it’s another movie-game crossover whose raison d’etre is distinctly questionable. As you will find out when you finish playing through it, it’s a sort of Trojan Horse designed to suck you in with its Fast & Furious branding, show you the charms of Forza Horizon 2 and then sell you that game, like some sort of very elaborate advert.
Unforgivably, when you finish Fast & Furious, you’re invited to click through to Microsoft’s store and buy a digital download of Forza Horizon 2, the cheapest version of which is on offer for £44.99. Whereas the most cursory trawl around the web will show you that a physical copy of Forza Horizon 2 can easily be obtained for less than £25.
FH2 Presents Fast & Furious doesn’t even have a vast amount to offer those who have just watched Fast & Furious 7 at the cinema. It kicks off with a montage from that film, showing a bunch of things that we’d love to be able to do in a driving game, such as being at the controls of cars parachuted to Earth, or jumping from one Dubai skyscraper to another. But none of that sort of action is on offer. It merely plonks you in Nice – where the original game kicked off – and tells you via voiceover that you need to acquire ten cars by winning races in the vicinity.
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Forza Horizon 2 Presents Fast & Furious 5
Those cars, naturally, are the ones featured in the film, and they do include some highly desirable sheet metal (none of which is front-wheel drive, happily). There’s a bias towards souped-up classic American muscle cars, including a customised Dodge Charger R/T and Plymouth Road Runner, plus the likes of a Bugatti Veyron and McLaren P1, as well as the armoured Jeep Wrangler from the film.
In order to get those cars, you generally have to finish in the top three in races (both on the streets and cross-country). At least Fast & Furious shows the diversity of Forza Horizon 2, by mixing things up with time-trials and challenges that, for example, encourage you to string together style-moves like burnouts and drifts. There’s one challenge which involves smashing a certain amount of advertising boards within a time-limit, which brings back memories of Codemasters’ Dirt games.
Forza Horizon 2 Presents Fast & Furious 7
There are also five “Bucket List” cars to acquire, a “Barn Find” which involves a modicum of detective work followed by another timed challenge, and 20 hoardings dotted around Nice for you to smash. But that’s it: it’s entirely possible to complete everything within Fast & Furious in less time than it takes to watch the film. You can replay all the missions and challenges to your heart’s content, but getting stuck into the full game would represent a much more rewarding use of your time.
There’s only one thing that Fast & Furious offers those who already possess Forza Horizon 2: some new Achievements, which can all be harvested very quickly. As for its target audience – those who have seen Fast & Furious 7 – it does constitute a very effective advert for Forza Horizon 2 which, if anything, has tightened up its cars’ handling since launch (even if you’re at the helm of a beast of a Yank-tank with 800bhp being directed through the rear wheels) and looks as magnificent as ever.
Forza Horizon 2 Presents Fast & Furious
But if they are expecting an experience that feels like being dropped into the middle of the film itself, they will end up feeling short-changed, and the way in which Fast & Furious tries to sell gamers an overpriced digital copy of Forza Horizon 2 after its completion is nothing short of criminal.
Verdict
It seems churlish to visit a barrage of negativity on a free game, but one sincerely hopes that Forza Horizon 2 Presents Fast & Furious isn’t the harbinger of a new trend in the games industry.
Fun though it may be to play – while it lasts – it eventually reveals its true colours as an utterly cynical marketing exercise, designed to generate a sales spike for an ageing game by cashing in on the popularity of one of the most enduring of movie franchises.
What really rankles is the lack of any visible effort, beyond recreating the cars from the film, to make it truly Fast & Furious 7-specific. Hopefully, if any similar game-movie crossovers crop up in the future, whatever their ulterior motives, they will at least make more effort to emulate the movie franchise on which they are piggy-backing.